This looks like it is going to be such an awesome miniatures game. You basically have Godzilla, Power Rangers, and Robotech forces versus Wellsian Martians, Cthlulu, and Alien Planet Eaters. What a great theme. In the game your monsters will be taking control of buildings to power themselves up. The terrain of buildlings is an essential part of the game beyond just providing cover, as in normal miniatures games. This terrain is destructible because giant monsters like to throw each other into buildings. Everybody knows that's what they do. If all the Kaiju movies throughout history and the Pacific Rim movies more recently have taught us anything, it's that. Thankfully, after watching all those movies the human race is prepared for when it happens. We all know to start running for the countryside when the monsters arrive. And knowing is half the battle! Thank goodness!
I'm glad Privateer Press are the ones doing this game, because they know how to make smart miniatures games with quality miniatures. And Privateer Press is probably the second biggest miniatures company out there in terms of market share right now. They are doing the launch right by releasing 4 factions right from the get go. So you'll see a nice variety of forces fielded by players right away. I have learned that's very important in making a miniatures game successful. (I'm looking at you, Fantasy Flight...)
I really hope this lives up to the hype!
The public radio program 1A had an interesting episode recently on the World Health Organization categorizing video game addiction as an official mental health disorder. This new classification is quite interesting to me as a Generation X geek who grew up as video games were just beginning. My brothers and I did not have one of the early consoles when we were young (or cable TV when it came out either), but we did have a Texas Instruments TI-99/4A computer. We loved that system. It had a few games and you could program it. Later we graduated to an Apple IIe as a family. I grew up playing text adventure games (good old Infocom) and role-playing games on those computers. A family down the street had an Atari that we would play on from time to time. Later on another family in the neighborhood got a Nintendo when they came out and we used to play that as well. Much later, our family got a Nintendo. We also, of course, played board games. And we spent a lot of time playing outside with the neighborhood kids.
Here's an interesting podcast about how gamification works and how companies (including the army) use it.IRL Press Play Episode
Fantasy Flight Games has announced a new card game they will be releasing this year called KeyForge. I think this card game sounds like the most interesting modern card game I've ever heard of. First of all, the designer is Richard Garfield. Richard is the designer of the world's first and still most popular collectible card game, Magic The Gathering.
Here's a cool activity to use during a history lesson on Jamestown or a science lesson on the moon. We had a staff development recently where the presenter used the moon part of the activity. Anyway, I love how it ties two subjects together. The activity is produced by NASA. The activity takes two classes. In the first class students will read a background sheet setting up the scenario that they are imagining themselves trying to survive as a colonist at the founding of Jamestown. Students will then work in groups to rank 15 items in the order they think the items' importances for survival are. They must provide reasons for their ranking. Once that is done, there is an answer key which explains the proper order of items. On the next day the students do the same type of thing, except now they are on the moon in the future and need to travel 50 miles from where their ship has crash landed to where the lunar base is.
You can find the worksheet packet here: link
This is depressing news! Scientists published a study in the journal Nature Astronomy today detailing why we absolutely cannot terraform Mars in the forseeable future with our current understanding of science and technology. The short answer is that there simply isn't near enough CO2 stored on the entire planet to be released into the atmosphere to terraform it. Apparently, adding up all the CO2 trapped in the ice and other places on Mars only gets us to 1/50 of the amount we need to thicken the atmosphere enough for Earth creatures to live there. Turns out the game Terraforming Mars may be more fantasy than science fiction. Oh well, it's still a great game.Check out the journal article at: link
Here's a funny comic I ran across online. Playing tabletop role-playing games with your children is about as mentally stimulating an activity as you could hope to do with them. The amount of mathematical and creative thought those games generate in their players is simply stunning from an educator's point of view.
The children and I visited the Florida Museum of Natural History recently, located on the campus of the University of Florida in Gainesville. The museum is run by the state and is therefore mainly free to visit, except for the special exhibits. The main part of the museum is free and houses all the animal fossil exhibits from Florida’s past, a children's science room, and exhibits of the Calusas (an early Native American tribe in Florida). They also have a permanent butterfly garden and a temporary bat exhibit for which tickets must be bought. The butterfly exhibit costs $11 for adult Florida residents and the bat exhibt costs another $5. Children can see both exhibits for $10. You can visit the museum's web page at https://www.floridamuseum.ufl.edu/
Page 8 of 9